We all know that kids like video games, so why not help them learn course content in these virtual worlds? This guidebook will help teachers (grades 6–12) do exactly that. The authors provide a diverse collection of lively and engaging virtual spaces where students engage in role-based learning. The context might be a gigantic imaginary plant cell, where students learn the role of a biologist, or it might be a shallow valley where they learn to act like a geologis… More >>
Electric Worlds in the Classroom: Teaching And Learning With Role-based Computer Games
Tags: based computer, biologist, Classroom, Computer, computer games, course content, Electric, Games, imaginary plant, learning, plant cell, Rolebased, shallow valley, teaching, video games, virtual spaces, virtual worlds, Worlds
#1 by David Wallace Croft on January 28, 2010 - 1:26 pm
I recommend this book for researchers in the fields of Immersive Virtual Environments (IVE) and “serious games”. Of particular note is the chapter on “The Virtual Cell”.
– David Wallace Croft, Software Developer, Whoola Cyberspace
Rating: 5 / 5